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Brit1-Retreat.gif
Image: Brit1-Retreat.gif   341x256 21675 bytes 2002.09.17

Originaly I wanted Brit to face the opponent and creep back, but I decided a small-stepped defensive retreat would look better because I didn't want her retreat to look too much like Jetta's.

Brit1-Advance.gif
Image: Brit1-Advance.gif   341x256 27959 bytes 2002.09.06

In between working on scenes for the next anime, I decided to get Brit's advance together. Since she'll be dashing advance will cover 1/2(f,f) or 3/4 screen(f,f,f), wanted her normal advance to creep instead of being a standard paced walk.

Brit1-Standing_v2.gif
Image: Brit1-Standing_v2.gif   341x256 20976 bytes 2002.08.19

When I designed this standing animation I wanted to have Brit' in a sort of "Ready on the starting line" pose, so that her dashes would make more since. Instead she sorta looked like a zombie. I clean up some of the movement and put more control in her right arm. (I'll still keep the zombie version for "Stone Golem Brit" tho...

Brit1-Standing.gif
Image: Brit1-Standing.gif   341x256 22354 bytes 2002.08.19

The default Player 1 version of Brit. Got two of her dash specials in. She'll be played for big ground combos and suck-in-throws. Unlike Jetta whose going to be about single or two hit moves, massive damage and priority. Brit'll just have to get move in and move out fast. (Heehee just like the stories!)

Brit3-Standing.gif
Image: Brit3-Standing.gif   341x256 22354 bytes 2002.08.19

"Stone Britanny" A special "Shin" version that was turned to a stone-golem by Gyphon.

Oh, the wonders of a good palette swap!!

Jetta1-Advance.gif
Image: Jetta1-Advance.gif   341x256 24256 bytes 2002.08.18

Jetta advancing with her defensive side forward. This is the first version of her "advancing" animation. The second was less aggressive more "girly". I want Jetta to advance like "She's comin ta getcha!"

Jetta1-Retreat.gif
Image: Jetta1-Retreat.gif   341x256 22559 bytes 2002.08.18

walking back: this is the second version of Jetta's "retreating" animation. Earier had her closer to the ground like Blanka... But Jetta's never really been a close to the ground fighter. She's more of a strenght fighter with *some* acrobatic moves.. not many but some. I think it suits her better keep a higher center of balance.

Jetta1-SHK.gif
Image: Jetta1-SHK.gif   341x256 24577 bytes 2002.08.18

Primary Standing Kick is an anti-air... I'll make it strong priority but not like a DP.
He.. watch it enough she looks like she's break dancing ;-p

Jetta1-SHP.gif
Image: Jetta1-SHP.gif   341x256 21749 bytes 2002.08.18

Primary Standing (Fierce) Punch still needs some smoothing out, but okay for the most part.

Jetta1-Standing.gif
Image: Jetta1-Standing.gif   341x256 32447 bytes 2002.08.18

cleaned up a bit. got rid of the strap to her chest cloth for extra cheese. Fixed the ears and her right armpit.

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